I may try and fix the infinite problem(s) in the future but for now I'm gonna leave it like this for a while to pursue more characters (about 30 more) for mugen. I never played mario soccer but I hope it resembles it for this attack. The kicking shell special was made to look different so the animations wouldn't be repetitive like the standing kick attack. The physics were kept but the kick stayed the same to shell kicking and mario 64. His kick attack is loosely based on mario's kicking koopa shell though it was modified to make it similar to SMW's cutscene where Mario can kick with both legs horizontally at castles. Many decisions were made to resemble the old style of play while others were done to help the character fight in general. I made his jab intentionally like this to resemble the super mario games as mario is known to run and jump at the same time when breaking bricks, sometimes at incredible distances as seen in his early games. Not everyone will like this character and that's okay. Just for the record I made no secret that I used Warner's Luigi as a base for this character. Man i dont know what happening with you Ax but you should really stop releasing awful chars Not to mention that his jab makes him travel over half screen distance His standing light kick is a corner infinite with 0 startup and recovery. Lord Sinistro wrote: man this char is very bad it is Warner luigi with the same mario head on every sprite also
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